Joshua England
Joshua England
Senior Environment Artist
Raleigh, NC , United States of America

About

Through modeling, texturing, composition, and lighting, I create environments that are believable for their respective worlds and inspire viewers/players with their aesthetics. My expression lies with my passion for games and art. The energy that exudes from a team working in unison is what drives me to create art as best as possible.

Resume PDF

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Skills

3D ModelingEnvironment ModelingTexturingEnvironment DesignProp Modeling

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Knald
Knald
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Swl
    • Video Game
      Secret World Legends
    • Year
      2017
    • Role
      Senior Environment Artist
    • Company
      Funcom Inc.
  • Hide and shriek
    • Video Game
      Hide and Shriek
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Funcom Inc.
  • Secret world cover
    • Video Game
      The Secret World
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Funcom Inc.

Experience

  • Senior Environment Artist at Funcom Inc.
    Raleigh, United States of America
    March 2017 - Present

    Leading the art team into our newest endeavors. Documenting, researching, and training while improving our art pipeline. Establishing direction of environments in conjunction with the Art Director. Working with producers and outsource managers to meet deadlines.

  • Environment Artist at Funcom Inc.
    Raleigh, United States of America
    June 2015 - March 2017

    Responsible for designing and creating environments in The Secret World. This involved everything from creating props, white boxing, set dressing, and lighting. Also created some of the various mounts in the game and character gear.

  • Art Director at K20 Center
    Norman, United States of America
    February 2014 - June 2015

    This position served as both art director and contract manager. I was responsible for the hiring and managing contract artists. On top of that, I developed the visual styles of our games that were created in Unity.

  • 3D Artist at K20 Center
    Norman, United States of America
    September 2008 - February 2014

    Created environments and built various props. Also responsible for lighting. Not only did I create 3D assets, but I built some of the games UI. Outside of game development, I helped assemble promo materials for marketing purposes. These included videos, pamphlets, icons, and banners.